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C and C++ Training in Marathahalli, Bangalore by RIA institute offers students an inventive approach to learn C and C++ in Bangalore. With experienced C and C++ proficient trainers and advanced lab Facilities to practice C and C++, students can finish C and C++ training on real time situation. Our C and C++ Training institute in Bangalore is evaluated as one of the Best C and C++ Learning Center on Google.

Training procedure utilized for conveying C and C++ course incorporates simplicity of understanding C and C++ ideas, most recent examples in C and C++ classes and real time down to earth introduction. This guarantees students picking C and C++ training in Marathahalli, Bangalore get value for money. Our C and C++ course content is organized to cover all ideas under C and C++ Training

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C & C++ Training Facilities
Coaching facilities for C & C++ Training in Marathahalli, Bangalore are best suited for Freshers as well as experienced professionals who are actively looking for upgrading skills in C & C++. From C & C++ training consultation to C & C++ course completion we offer complete support to students. Regular reviews are conducted to ensure that C & C++ Training is being conducted in a structured manner and the students are able to understand all the C & C++ Training concepts.
C & C++ Training Batch Timings
We offer flexible batch timings for C & C++ Training in Bangalore. Students can choose to join our weekday batches for C & C++ course and IT professionals looking for C & C++ Training to advance in their career can join our Weekend classes based on their convenience. We also offer Fast Track Training for students who want to complete C & C++ course in detail in a short span.
C & C++ Course Content
Our C & C++ Course content is structured to cover all the modules within C & C++. From basic to advance, we give C & C++ training in Bangalore in a manner that is easy to understand.
BELOW IS THE DETAILED COURSE CONTENT FOR C & C++ TRAINING

C Programming

Course Type: Self-paced Course
Estimated Time of Completion: 30 hours
CONTENT OUTLINE

  • Introduction to the C Language
  • The C Language and its Advantages
  • The Structure of a C Program
  • Writing C Programs
  • Building an Executable Version of a C Program
  • Debugging a C Program
  • Examining and Running a C Application Program
  • Data Types and Variables
  • Data Types
  • Operands, Operators, and Arithmetic Expressions
  • Input/Output Management
  • Input/Output Management
  • The getchar() and putchar() Functions and Single-character I/O
  • Formatted Input and the scanf() Function
  • Control-flow Statements
  • The Control-flow Program Statements
  • Looping Statements
  • The Data-checking Process
  • Modular Programming with Functions
  • The C Function
  • Passing Data to Functions
  • Passing an Address to Modify a Value in Memory
  • Using Functions in the Checkbook Program
  • The C Standard Library Functions
  • Arrays, Pointers, and Strings
  • Arrays
  • Pointers
  • Strings
  • Using Arrays, Strings, and Pointers in the Checkbook Program

C / C++

    • C LANGUAGE
      • Introduction to C Programming
      • Introduction to the Course
      • Overview to C Programming
      • Why use C?
      • Uses of C
      • A Brief History of C
      • C for Personal Computers
      • Running C Programs
      • The Edit-Compile-Link-Execute Process
      • Using Microsoft C
      • Unix systems
      • Structure of C Programs
      • C’s Character Set
      • The form of a C Program
      • The layout of C Programs
      • Pre-processor Directives
      • Your First Program
      • Add Comments to a Program
      • Data Types
      • Integer Number Variables
      • Decimal Number Variables
      • Character Variables
      • Assignment Statement
      • Arithmetic Ordering
      • Something To Declare
      • More on Initializing Variables
      • Input and Output Functions
      • On The Run
      • Input and Output Functions in More Detail
      • The % Format Specifiers
      • Formatting Your Output
      • Custom Libraries
      • Summing It Up
      • Conditional Execution
      • Program Control
      • Logical Expressions
      • True and False in C
      • Using break and continue Within Loops
      • Select Paths with switch
      • Structure and Nesting
      • Think of a number
      • Functions and Prototypes
      • Functions – C’s Building Blocks
      • Functions and Local Variables
      • Making The Connections
      • Functions and Prototypes
      • What is ANSI C?
      • The Standard Library Functions
      • Throwing The Dice
      • Data Types Part II
      • Global variables
      • Constant Data Types
      • Arrays
      • Advanced Data Types
      • In Dis-array
      • Pointers
      • Point to Point
      • Swap Shop
      • Pointers And Arrays
      • Strings
      • Stringing Along
      • As easy as… B or C?
      • A Sort Of Bubble Program
      • Structures
      • Defining A New Type
      • Structures and Functions
      • Pointers to Structures
      • Malloc
      • Structures and Linked Lists
      • Structures and C++
      • Header Files
      • File Handling
      • The Stream File
      • Text File Functions
      • Binary File Functions
      • File System Functions
      • Command Line Parameters

C++ PROGRAMMING

      • OBJECT ORIENTED FEATURES – FUNDAMENTAL OO FEATURES, EMBODIED IN C++ CLASSES
        • Basic OO concepts, example
        • Classes: definition, attributes, methods
        • Customer class: definition/declaration, implementation
        • File organization: header files, implementation files
        • Minimum class functions: declaration, implementation

OBJECTS – TWO DIFFERENT TYPES OF C++ OBJECTS AND SAFE WAYS OF HANDLING THEM

        • Definition, UML syntax, comparison with classes
        • Creating C++ objects: automatic, dynamic
        • Automatic objects: syntax, proper style, common mistakes
        • Dynamic objects: syntax, features, common mistakes
        • Managing object pointers to keep them safe.

WHAT WE’VE SEEN SO FAR… – REVIEWING THE C++ / OO WORLD

        • OO concepts
        • C++ Keywords
        • C++ features
        • C++ class versus the UML analysis model
        • C++ class versus the UML design model
        • C++ Application Code – Building a basic C++ application
        • The required main() function
        • The main() function file
        • Application files

LAB ONE – BUILDING THE CUSTOMER C++ APPLICATION

        • The Customer application in C++
        • Project, directories and files
        • Running the application

CONSTRUCTORS – A FUNDAMENTAL OO FEATURE

        • Constructor role, syntax
        • Example: header file, implementation file
        • Constructor with default parameter values
        • Constructor header, implementation and usage
        • What we just learned

ENCAPSULATING INTO AN OBJECT – HOW A STRING CLASS CAN BE DESIGNED TO GREATLY SIMPLIFY THE CUSTOMER CLASS, ACCORDING TO OO STRATEGIES

        • We can accomplish more
        • Impact of a String object to the Customer class
        • The String class: features, design, attributes, methods
        • Lab Two – Appreciating the power of encapsulation and specialization
        • String class implementation
        • Using the String class in the Customer class
        • Code review and discussion

DESTRUCTORS – THE ART OF DESCRIBING COMPLEX OBJECT INTERACTIONS

        • Role, syntax, usage
        • Code examples with the Customer and Credit classes
        • Header and implementation files for destructors

LAB THREE – IMPLEMENTING THE STRING DESTRUCTOR

        • Dynamic de-allocation
        • Array de-allocation
        • Run, test, debug
        • Associations – How objects stay in touch with each other
        • Self-reference, the this pointer
        • Credit and Customer class associations code
        • main(): how the association is used
        • Association UML syntax and examples
        • Reflexive associations for diagraphs, linked lists, hierarchies
        • Association roles

LAB FOUR – MAKING OBJECTS INTERACT WITH EACH OTHER IN C++

        • Applications made of interacting objects
        • Simple linked list example
        • List and Link class members
        • Putting Customer objects in the list
        • Write, test, debug and extra credits

INNER CLASSES – THE PROPER SYNTAX FOR PRIVATE OBJECTS AND TRUE ENCAPSULATION

        • Principles
        • Inline Syntax
        • Header / implementation syntax
        • Code example
        • Lab Five – Inner classes at work
        • Link as an inner class of List
        • Credit as an inner class of Customer
        • Code, test, debug
        • Code review
        • Solution discussion

WHAT WE’VE LEARNED… – SUMMARIZING THE KEY OO FEATURES AND TECHNIQUES, IMPLEMENTED IN C++

        • Encapsulating string matters in a String class
        • C++ application architecture
        • Allocation / de-allocation of objects
        • Encapsulation / specialization
        • Constructors / Destructors
        • Associations
        • this self reference
        • Object design fundamental strategies
        • Inner classes

C++ REFERENCES – A NICER AND SAFER SYNTAX TO HANDLE OBJECTS

        • Concept and formal syntax
        • Example with the Person class
        • Methods returning a reference to self
        • Example
        • Brief exercise

INITIALIZATION – STARTING WITH A VALUE

      • Object initialization
      • Declaration, implementation, usage
      • Member initialization
      • Example with the String and Person classes
      • Initializing primitive type members
      • Formal syntax

LAB SIX – INITIALIZING MANY OBJECTS AND MEMBERS

      • Initializing String members in Customer and Credit classes
      • Initializing List using either references or pointers
      • Write, run, test, debug
      • Solution walk through

C++ OPERATORS – A SIMPLE AND POWERFUL SYNTAX TO HANDLE A NATURAL NEED

      • A natural need
      • Alternate syntax for methods
      • Examples and formal syntax
      • Complete case: the Complex class
      • Internal and external operators

LAB SEVEN – CREATING YOUR OWN OPERATORS

      • String class assignment and append operators
      • Write, run, test, debug
      • Solution walkthrough

STATIC CLASS MEMBERS AS OPPOSED TO OBJECT MEMBERS

      • Beyond objects: class members
      • Examples, allocation, initialization
      • Brief exercise

COMPOSITION / AGGREGATION – OBJECTS CONTAINING OR OWNING OTHER OBJECTS

      • Definition and UML syntax
      • The real composition concept
      • Multiple parts
      • Aggregation versus composition
      • Inner class notation
      • Class type notation
      • Examples in C++
      • Brief exercise

CONSTANT MEMBERS (CONST) – A SIMPLE SYNTAX TO ENFORCE PROPER OO DESIGN STRATEGIES

      • Const members
      • Const parameters
      • Const variables
      • Const methods
      • Examples
      • Brief exercise

INHERITANCE – MODELING TYPE HIERARCHIES

      • Definition and UML syntax
      • Instantiation limitations
      • Inheritance versus the Is A relationship
      • Inherited object examples
      • Multiple sub-classes and multiple inheritance

INHERITANCE C++ SYNTAX – CODING INHERITANCE IN C++

      • Derivation model and code: simple inheritance
      • Multiple inheritance
      • Initialization according to constructor needs
      • Initialization according to inheritance type
      • Example with Contract / Development / Maintenance
      • Virtual methods

LAB EIGHT – CODING A C++ PROJECT INVOLVING INHERITANCE, ASSOCIATIONS, AGGREGATION

      • The Retail problem domain model
      • Associations, compositions
      • Inheritance and virtual methods
      • show() and getPrice() methods
      • Write, test, debug and solution code walkthrough

INTERFACES – GENERALIZING A GROUP OF METHODS THAT FORM A FUNCTIONAL CONCEPT

      • The concept of interface and UML notation
      • Pure virtual classes and inheritance for interfaces
      • C++ examples
      • Brief exercise

EXCEPTION HANDLING – ENCAPSULATING AND PROCESSING EXCEPTIONS OUTSIDE THE MAIN BUSINESS LOGIC

      • Inner class exception type and value
      • try, throw and catch
      • Call stack handling
      • Throwing objects for better exception handling
      • Building self-contained exception classes
      • Building exception class hierarchies
      • Exceptions with templates
      • Exceptions and constructors
      • Exception interface specification
      • Examples
      • Exercise

OBJECT DESIGN – FUNDAMENTAL PRINCIPLES AND BASIC PATTERNS

      • Specialization, self-sufficiency, interface
      • Delegation, propagation
      • A common object design pattern
      • Application to the Deal model
      • Multiple and cascading object interactions in C++
      • Object sequence and collaboration diagrams
      • Examples
      • Brief exercise

C++ IMPLEMENTATION OF ASSOCIATIONS AND ASSOCIATION CLASSES – DESIGN AND CODING OF THE MOST COMMON RELATIONSHIPS

      • Implementation algorithm
      • Single or multiple links
      • Single or bi-directional traversals
      • References or lists of references
      • Association classes implementation
      • Examples
      • Brief exercise

TEMPLATES – BEYOND CLASSES AND MODELS: TEMPLATES AND META MODELS

      • Concept, flexibility and power
      • Examples, formal syntax
      • Header and implementation parts (both in header file)
      • Complex class complete example
      • Brief exercise on the Complex class

LAB NINE – IMPLEMENTING A WHOLE TEMPLATE

    • Concept of a parametized List
    • Implementing the Link template
    • Implementing the List template
    • Additional methods
    • Write, test, debug and solution code walk through

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